[you wake up.
the first sensation you feel is your key, warm and alive against your chest. you know immediately that this place is responsive to this power, the power of your will applied to magic. if you've started to experiment with what your
special ability is, or if you want to, that realization might be easier to find here as well - though it's not strictly necessary. all you need for sure is a question: what are your desires. . .?
. . . you're in a
blank white room. the walls and ceiling are featureless. the floor is covered in a million
feathers and scraps of cloth, which drift up in muffling gales around you if you so much as move.
up in one corner high off the ground, you glimpse a splash of bright electric blue through the drifting airy debris. the only other thing of note in the room is the door on one wall: it's white and featureless as a piece of paper, and you get the sense that it will vanish into the wall again if closed. undifferentiated
noise pours through the place where it's cracked open, unbearably loud. even with the feathers in the air shutting out the noise a little, it's hard to hear yourself think.
there's something hard and clanging underfoot too, hidden by the feathers. you trip over it immediately because of course you do; ow! what
is that?]
((This is a short, individual, play-at-your-own pace plot explore, which will run until 11:59 PM EST on Tuesday, June 2. Anyone jumping in before then is welcome! This is not directly connected with heartgames, so people are free to jump in regardless of whether they've played or run another heart this round.))