(with my heart) ☁ Dream (
quitplayinggames) wrote2015-06-01 09:09 pm
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[??? Day 465]
[you wake up.
the first sensation you feel is your key, warm and alive against your chest. you know immediately that this place is responsive to this power, the power of your will applied to magic. if you've started to experiment with what your special ability is, or if you want to, that realization might be easier to find here as well - though it's not strictly necessary. all you need for sure is a question: what are your desires. . .?
. . . you're in a blank white room. the walls and ceiling are featureless. the floor is covered in a million feathers and scraps of cloth, which drift up in muffling gales around you if you so much as move.
up in one corner high off the ground, you glimpse a splash of bright electric blue through the drifting airy debris. the only other thing of note in the room is the door on one wall: it's white and featureless as a piece of paper, and you get the sense that it will vanish into the wall again if closed. undifferentiated noise pours through the place where it's cracked open, unbearably loud. even with the feathers in the air shutting out the noise a little, it's hard to hear yourself think.
there's something hard and clanging underfoot too, hidden by the feathers. you trip over it immediately because of course you do; ow! what is that?]
((This is a short, individual, play-at-your-own pace plot explore, which will run until 11:59 PM EST on Tuesday, June 2. Anyone jumping in before then is welcome! This is not directly connected with heartgames, so people are free to jump in regardless of whether they've played or run another heart this round.))
the first sensation you feel is your key, warm and alive against your chest. you know immediately that this place is responsive to this power, the power of your will applied to magic. if you've started to experiment with what your special ability is, or if you want to, that realization might be easier to find here as well - though it's not strictly necessary. all you need for sure is a question: what are your desires. . .?
. . . you're in a blank white room. the walls and ceiling are featureless. the floor is covered in a million feathers and scraps of cloth, which drift up in muffling gales around you if you so much as move.
up in one corner high off the ground, you glimpse a splash of bright electric blue through the drifting airy debris. the only other thing of note in the room is the door on one wall: it's white and featureless as a piece of paper, and you get the sense that it will vanish into the wall again if closed. undifferentiated noise pours through the place where it's cracked open, unbearably loud. even with the feathers in the air shutting out the noise a little, it's hard to hear yourself think.
there's something hard and clanging underfoot too, hidden by the feathers. you trip over it immediately because of course you do; ow! what is that?]
((This is a short, individual, play-at-your-own pace plot explore, which will run until 11:59 PM EST on Tuesday, June 2. Anyone jumping in before then is welcome! This is not directly connected with heartgames, so people are free to jump in regardless of whether they've played or run another heart this round.))
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Hello?
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there’s a sense that this little setup is all to one purpose -- a reminder that stays, sometimes obscured but not forgotten. perhaps you could use the paints you found to do more in this vein, or find some other way to express yourself…?
your key tingles on your chest. this may take more than just pigment.]
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[looking between her key and the paints, but taking out the paints first and writing on the wall: "Try to focus," and "Think of something that makes you feel brave," and "It's okay to hold someone's hand if you're scared."]
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whatever you left feels like a rebuke, a message to see through even the haze of noise and feathers and listen to. get a sense that this disruption of the white in the room will at least last for a long time. . .]
[your paint sinks into the wall as if it had always been there. the process of applying your will to the space around you with your keys is more familiar, now; it's not the same effort of mere imagination as it was in the cloud realm, but this is still a power you can access.
whatever you left feels like a rebuke, a message to see through even the haze of noise and feathers and listen to. get a sense that this disruption of the white in the room will at least last for a long time. . .
what is the shape? it's taking form.]
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before you know it, you've left an image on the wall in front of you with your words.]
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[tapping the wall with her key thoughtfully, trying to focus on an image of aather--the different rings and personae and flowers from each realm]
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[gonna try and draw Maleficent. with paints, if need be]
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maybe it's better this way, did we really need a neon dayglow lisa frank maleficent...
do you want to try to strengthen what you've left there already while you're finishing up, though?]
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while you're contemplating the results of your actions, you hear a tinny sound, somehow cutting completely through the noise each time: it layers itself on top of all the other voices rather than removing them, so now it's really loud in your head.
it's coming, improbably, from the cord-cut hotel telephone in the pile of feathers.
the sound is impossible to ignore, hideously compelling - who's even calling? it would be very, very hard not to react to the ringing.]
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[carefully making her way back over to the phone, picking it up, and putting it to her ear]
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R I N G]
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Stop that.
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your key reacts to your urgency, blowing the feathers aside. there-- the cut cord disappears into the floor over that way, hanging loose. there's a couple of feet of slack there.]
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[sliding over that direction with the phone in hand, grabbing her key with her free hand and urging it to blow away more of the feathers for a better view as she goes]
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This feels so silly.
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