(with my heart) ☁ Dream (
quitplayinggames) wrote2015-06-01 09:09 pm
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[??? Day 465]
[you wake up.
the first sensation you feel is your key, warm and alive against your chest. you know immediately that this place is responsive to this power, the power of your will applied to magic. if you've started to experiment with what your special ability is, or if you want to, that realization might be easier to find here as well - though it's not strictly necessary. all you need for sure is a question: what are your desires. . .?
. . . you're in a blank white room. the walls and ceiling are featureless. the floor is covered in a million feathers and scraps of cloth, which drift up in muffling gales around you if you so much as move.
up in one corner high off the ground, you glimpse a splash of bright electric blue through the drifting airy debris. the only other thing of note in the room is the door on one wall: it's white and featureless as a piece of paper, and you get the sense that it will vanish into the wall again if closed. undifferentiated noise pours through the place where it's cracked open, unbearably loud. even with the feathers in the air shutting out the noise a little, it's hard to hear yourself think.
there's something hard and clanging underfoot too, hidden by the feathers. you trip over it immediately because of course you do; ow! what is that?]
((This is a short, individual, play-at-your-own pace plot explore, which will run until 11:59 PM EST on Tuesday, June 2. Anyone jumping in before then is welcome! This is not directly connected with heartgames, so people are free to jump in regardless of whether they've played or run another heart this round.))
the first sensation you feel is your key, warm and alive against your chest. you know immediately that this place is responsive to this power, the power of your will applied to magic. if you've started to experiment with what your special ability is, or if you want to, that realization might be easier to find here as well - though it's not strictly necessary. all you need for sure is a question: what are your desires. . .?
. . . you're in a blank white room. the walls and ceiling are featureless. the floor is covered in a million feathers and scraps of cloth, which drift up in muffling gales around you if you so much as move.
up in one corner high off the ground, you glimpse a splash of bright electric blue through the drifting airy debris. the only other thing of note in the room is the door on one wall: it's white and featureless as a piece of paper, and you get the sense that it will vanish into the wall again if closed. undifferentiated noise pours through the place where it's cracked open, unbearably loud. even with the feathers in the air shutting out the noise a little, it's hard to hear yourself think.
there's something hard and clanging underfoot too, hidden by the feathers. you trip over it immediately because of course you do; ow! what is that?]
((This is a short, individual, play-at-your-own pace plot explore, which will run until 11:59 PM EST on Tuesday, June 2. Anyone jumping in before then is welcome! This is not directly connected with heartgames, so people are free to jump in regardless of whether they've played or run another heart this round.))
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you can no longer tell where the outlines were by sight, but you can hear the roar of noise from the hall still; at least it's mercifully quieter. the process of applying your will to the space around you with your keys is more familiar, now; it's not the same effort of mere imagination as it was in the cloud realm, but this is still a power you can access.
you can't open the door again, though you can feel the seams of where it was under your fingers.]
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she walks back to where the phone is and picks up the receiver just to verify there is no dial tone]
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it's also earsplittingly close, because it's coming from the telephone in your hand.
the sound is impossible to ignore, hideously compelling - who's even calling?]
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What—who? Hello?
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R I N G]
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sets the phone on the ground again and picks up the paint tubes, but doesn't do anything with them. rather, she's going to walk towards the splash of electric blue to examine that (assuming it's still there)]
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she takes a deep breath and stares down at the phone, wrapping her free hand around her key and focusing. "I want to take this call, I want to speak with whoever is on the other side..."]
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she is also going to take a minute to examine the end]
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if she had her Hyuuga eyes back, the useable energy flows might even be visible, but this is still something that can be sensed. will she try putting them back together?]
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but what she can sense is enough that she will try anyway. carefully tying the ends together to see if that helps]
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the phone comes off the receiver as you finish. there's a moment of silence. . . then a click. they've hung up.
you feel a powerful emotion, hard to identify. . . mixed hope and dread. . .? it hits you so hard that you physically double over.]
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"Well, that's one way to do it. . ."
[. . . you wake up. don't forget how your key worked here; you can keep using that.
don't forget any of this.]